SYSTEMS • RENDERING • PERFORMANCE

Systems-Oriented
Game Developer

I build performance-focused tools, rendering projects, and low-level game systems in C, Python, and C#.

C Rendering Performance Game Development Systems
Available for internships, projects, and game tech opportunities
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Current focus

Engine logic, rendering, and architecture

C Core language
200+ FPS after optimization

About

Building what matters under the surface.

I am a game developer with a strong interest in backend engineering, low-level programming, and performance-oriented systems.

What drives me most is understanding how software works internally: memory management, rendering pipelines, architecture, and the decisions that turn a slow system into an efficient one.

I enjoy building engines, tools, and technical game projects where control and optimization matter more than abstraction.

I am especially interested in studios that build games with care, strong identity, and a real connection to their community.

Technical Focus

Core areas I work in.

Low-Level Development

  • C programming
  • Memory management
  • Data structures
  • Makefiles
  • System-oriented project structure

Rendering & Game Tech

  • Raycasting
  • 3D rendering fundamentals
  • Camera systems
  • Rendering pipeline understanding
  • Performance-oriented iteration

Development Tools

  • Git
  • Linux
  • GTK3
  • Pygame
  • Unity
  • Pyxel

Other Languages

  • C#
  • Python
  • Octave
  • JavaScript
  • SQL
  • Bash / HTML / CSS / OCaml

Featured Projects

Technical work worth showing.

Placeholder image for Wolfenstein-style game
Solo Project Finished

Wolfenstein-Style Raycasting Game

A solo project inspired by early 3D shooters, built to learn raycasting and rendering logic from the ground up.

Beyond making it work, I focused on visual readability, lighting ideas, and stronger on-screen presentation.

  • Raycasting implementation
  • Visual readability focus
  • Rendering-heavy gameplay project
  • Built with Pygame
Placeholder image for sorting visualizer project
Algorithms Finished

Sorting Algorithm Visualizer

A terminal-based visualizer written in C to represent sorting algorithms step by step.

It was built to understand algorithms through implementation and visualization while keeping execution clear, simple, and efficient.

  • Written in C
  • Terminal visualization
  • Algorithm-focused learning project
  • Solo implementation

Leadership & Work Style

Direction, structure, and execution.

Team Experience

I have worked on small team-based development projects and have often taken the lead role to turn ideas into concrete implementation plans.

Leadership Approach

During a school game project in Unity, I led the team, helped structure the work, and focused on turning available team resources into efficient progress.

How I Operate

I naturally tend to take responsibility for direction, organization, and technical clarity when working in groups.

Mindset

I like building systems that make sense internally.

What matters to me is not only making software work, but understanding why it works, where it slows down, and how its structure can be improved.

Modern software often focuses heavily on interface while neglecting user experience and technical quality. I prefer building things that are efficient, intentional, and well thought out.

Contact

Let’s build something sharp.